Spyro Reinstalling
Mar. 11th, 2019 03:11 pmI got Spyro Reignited, and as glorious as the art direction is, this is not a very good game and I would strongly suggest you all save your money and just pick up the original trilogy on PSN.
First thing we have right off is the apparently-standard PS4 thing of 'you bought a game on disc; now spend six literal hours downloading updates because fuck you, that's why.' I have fiberoptic. My internet connection is pretty solid. It's still a six hour download.
But okay, okay, we live in the future and the future is loading screens and eternal downloads. Long gone are the days of video games that fit within 2 MB. Instead you have 20 GB downloads in order to start playing.
I've been switching between each of the three games for the lulz, and when I'm trying to finish up Summer Forest, off I go to Sunny Shores and ... immediately make the level unwinnable when I try charging twice to move the big tortoise and knock it into the water. Apparently it doesn't have scripting to get back OUT of the water. Sure. Fine. Exit level, restart.
Game plays approximately smoothly, plus or minus having to loop around multiple times to trigger cutscenes, and then I'm doing Wizard Peak and a gem won't load. Straight-up won't load; Sparx says there are no gems remaining, and my count says 399/400. I exit the level and come back again and it works fine.
Dream Weavers introduces me to how the shrinking/growing magic cannon apparently has fucked up aim, because it won't let me shrink one of the metal guys blocking the stairs. It's cool; you don't need those to access anything. Oh, wait. It cleared up after exiting the level and coming back, but really?
Enchanted Ridge! Helping out the fairies who hate the cat wizards, off Sgt Byrd goes to meet his fairy girlfriend and the game straight-up blue-screens. Loudly. Thanks!
Let's not even talk about how many times I had to retry fighting Gulp because this gloriously put-together remake either didn't count when I scored a hit or decided that I actually did damage to myself instead of to Gulp. In its defense, it also had Gulp randomly damage itself. This was not very reassuring in a boss battle with 10 HP where Gulp is capable of healing.
Look at the pretty pictures, but do not bother.
First thing we have right off is the apparently-standard PS4 thing of 'you bought a game on disc; now spend six literal hours downloading updates because fuck you, that's why.' I have fiberoptic. My internet connection is pretty solid. It's still a six hour download.
But okay, okay, we live in the future and the future is loading screens and eternal downloads. Long gone are the days of video games that fit within 2 MB. Instead you have 20 GB downloads in order to start playing.
I've been switching between each of the three games for the lulz, and when I'm trying to finish up Summer Forest, off I go to Sunny Shores and ... immediately make the level unwinnable when I try charging twice to move the big tortoise and knock it into the water. Apparently it doesn't have scripting to get back OUT of the water. Sure. Fine. Exit level, restart.
Game plays approximately smoothly, plus or minus having to loop around multiple times to trigger cutscenes, and then I'm doing Wizard Peak and a gem won't load. Straight-up won't load; Sparx says there are no gems remaining, and my count says 399/400. I exit the level and come back again and it works fine.
Dream Weavers introduces me to how the shrinking/growing magic cannon apparently has fucked up aim, because it won't let me shrink one of the metal guys blocking the stairs. It's cool; you don't need those to access anything. Oh, wait. It cleared up after exiting the level and coming back, but really?
Enchanted Ridge! Helping out the fairies who hate the cat wizards, off Sgt Byrd goes to meet his fairy girlfriend and the game straight-up blue-screens. Loudly. Thanks!
Let's not even talk about how many times I had to retry fighting Gulp because this gloriously put-together remake either didn't count when I scored a hit or decided that I actually did damage to myself instead of to Gulp. In its defense, it also had Gulp randomly damage itself. This was not very reassuring in a boss battle with 10 HP where Gulp is capable of healing.
Look at the pretty pictures, but do not bother.